Combat: Attacking & Targets

    Anatomy of a Target

    Challenges

    Challenges are problems that need to be solved - locked items, traps, etc. They use difficulty level only to determine how difficult they are to overcome. They may also require certain stats, such as sway, or salve.

    Enemies

    Enemies are the things you actually kill - the undead, spirits that need to be sent kicking and screaming to the grave, necromancers who mess with peoples’ minds - that sort of thing. Their total attributes are the following:

    • Difficulty Level: Base success table + difficulty handicap
    • Damage to Defeat: How many injuries it takes to dispatch them.
    • Items: If the mob uses any items.
    • Strengths/Weaknesses: If the mob has any additional modifiers, such as weakness against life magic.

    Example Enemy

    The following is an example of a mob - with the caveat that players may not know all the conditions or items a mob has at the onset of the battle.

    • Difficulty Level: +3
    • Damage to Defeat: 1 moderate, 2 minor
    • Items: +2 armor
    • Strengths/Weaknesses: -1 against sway

    In this case, the enemy would require five minor injury level successes to kill. With a difficulty of +3, a player would need to roll a 7 or higher to score a success against the mob - at least five times (or 13+ two times for moderate damage).

    Attacking

    Attacking follows the same principle as rolling in general: Dice + Stat + Conditions (+/-) + Ability + Weapon = final roll.

    Success, and therefore attack (and damage) is based on the difficulty scale of an enemy or challenge.

    • Failure (no damage): 1 - 3 (+difficulty)
    • Minor success (1 minor injury): 4 - 9 (+difficulty)
    • Moderate success (2 minor injuries): 10 - 12 (+difficulty)
    • Major success (1 moderate injury): 13 - 15 (+difficulty)
    • Critical success (1 major injury): 16+ (+difficulty)

    Therefore, if you had an enemy or a challenge with a difficulty level of five, the scale would be:

    • Failure (no damage): 1 - 8
    • Minor success (1 minor injury): 9 - 14
    • Moderate success (2 minor injuries): 15 - 17
    • Major success (1 moderate injury): 18 - 20
    • Critical success (1 major injury): 21+