Combat: Initiative

    Due to the asynchronous nature of PBP, any character may attack at any time. However, each attack will receive a defense and a counterattack when the GM moves in response. This combination of PC attack > Enemy defense > Enemy counterattack > Player defense = a round of battle.

    EXAMPLE ROUND

    A round of battle might play out in the following manner:

    • PC attacks Enemy with moderate success (see damage table below).
    • Enemy defends with minor success, blocking one minor damage, and taking one minor damage. Enemy is now Bruised (1).
    • Enemy counterattacks PC with minor success.
    PC defends with minor success, taking no damage.