- Basics: Dice & Rolling
- Basics: Spells & Mana
- Basics: Stats
- Combat: Attacking & Targets
- Combat: Defending
- Combat: Damage & Conditions
- Combat: Healing & Cleansing
- Combat: Initiative
- Training & Progression
Combat in the S&M world is intended to be a creative adventure, challenging players to come up with interesting and unique methods of problem solving, rather than hacking and slashing.
There are no classes or archetypes: all soul types can act defensively or offensively, and may use any stat or ability they have acquired - unless conditions have been created where something is unavailable to use.
The formula for rolls is as follows:
Dice + Stat(s) + Conditions (+/-) + Ability + Weapon/Item = final roll.
This is relevant to all damage, defense and challenge (success/failure rolls).